The year is 2546. In a world ruled by multinational corporations, a single spy is on a covert mission to delve into history's forgotten stories. While exploring this secret virtual world, he finds that one company has reproduced the 1980s — the decade that saw the beginnings of video game production and in which a small European country with political and economic restrictions — in great detail. Smuggling computers behind the Iron Curtain led to a new world of game development, which he discovers to be bizarre but exhilarating at the same time. When a group of Hungarians succeeded to build up one of the world's earliest game creation studios, Western computer stores began cleaning out their shelves for Hungarian items.
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The year is 2546. In a world ruled by multinational corporations, a single spy is on a covert mission to delve into history's forgotten stories. While exploring this secret virtual world, he finds that one company has reproduced the 1980s — the decade that saw the beginnings of video game production and in which a small European country with political and economic restrictions — in great detail. Smuggling computers behind the Iron Curtain led to a new world of game development, which he discovers to be bizarre but exhilarating at the same time. When a group of Hungarians succeeded to build up one of the world's earliest game creation studios, Western computer stores began cleaning out their shelves for Hungarian items.
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